A simple tilebased multiplayer RPG. Hit the page. Enter your username and explore the small world of Node RPG! You can chat to people in your room and you can enter different rooms by going into doors.
Canvas, Jade, stylus, HTML5, nowjs
Voting is now closed.
hillens
peterNice art, and good functionality for moving around/entering buildings. I wasn’t able to find anyone else to chat with, but the chat functionality and transcript seemed to work pretty well. Interestingly, when I switched to another tab and then back I could no longer control my player. | |||
Impressive Canadian dev talent, eh? Would be cool if you could return the favour by checking out my app. | |||
chrismatthieu
jerrysievertcute concept, would have been nice to see if fleshed out a little bit more, look forward to seeing what it morphs into. | |||
fatI’m into it – but i think it needs some more love. I agree with what some of the other judges said, in that i think it was pretty ambitions for 48 hours (but i think that’s awesome). | |||
ireneinkyuThe graphics are clean, and the idea could have developed into a fun app given more time. I was unable to enter any buildings or do much at this point. | |||
Almost all people didn’t move. I met one and ran around with him/her. Was pretty fun. Enter/leave buildings is kewl too. | |||
IMO, the project was too ambitious for 48 hours. | |||
Nice job with the graphics. Would love to see some fun interactions when you go into rooms or between players. Keep working on it after! | |||
therazorbladeThere isn’t enough there to make it useful or fun in any way. All the players look the same, you can walk off the main map, there is nothing to do, and chatting is global, not with the player right next to you. | |||
ssorokainteresting. scope was maybe a bit too large. Still got a lot done in the time given | |||
Nice graphics that remind me of the old SNES Zelda games. Easy to move character around. Same basic problem as a lot of nodeKO apps that depend on social interaction—if nobody’s there, there’s nothing to do. Hardcoding a couple in-game character routines would give the user something to do.