Fly your ship in a race to the finish. Discover fun maps or build new ones collaboratively.
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Our entry is a 2D, top-down 'spacecraft' racing game that has persisted collaborative map building for players and a dashboard for discovering maps, including those in progress. It is a web app served from a node.js instance, which utilizes a variety of server side modules. GoInstant is used for real-time messaging between players as well as for persistence of map data, while Apigee is used to persist the lists of maps that are displayed on the main page after signing in.
The game and some parts of the site only work in Chrome and Firefox for Windows. Parallels VM is the only option for Mac users like myself, sorry.
Node Modules: express, passport, hogan-express, html
Client: Paper.js ,Durandal, jQuery, RequireJS, Underscore, P2.js, Hammer.js, TypeScript, Knockout
3rd Party: Auth0, Apigee, GoInstant, Joyent
Art: Astronomy Images http://www.bittbox.com/resources/35-stunning-hi-res-public-domain-astronomy-images
Paper Airplane http://www.i2clipart.com/clipart-paper-plane-256x256-0103
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Thanks for checking it out. Were you using a Mac. My apologies if you were, since it seems that there's not a single browser I can find which will pull it up to the full size. If you can at all, try it on Chrome or Firefox in Windows. You can also use those browser's zoom levels to give yourself even more room! Thanks again!
yep, I'm on Mac
The hilarious part is that I'm on a Mac too. I was developing in a Parallels VM with Win 8 the entire time. :)
haha, crazy stuff :)
Thanks for trying it out! I agree. I couldn't believe that not Chrome, FireFox, Safari or even Opera would display correctly on the Mac. So sad, but Firefox and Chrome, ironically the two browsers we were constantly testing with worked correctly. Thanks again!
Thanks for the review and feedback! I wish we had added a 'brake' feature and added the background parallax to help gauge a feel for your movement. I've found that when that happens, I just refresh the page so that I get sent back to the start point. Hope that helps. Thanks for your time1
Thanks for the review. I agree that some canned maps would have given everyone a far easier way to jump in and understand what the idea is. A stopwatch on the screen with an official start and finish message to you would have been awesome. We were about halfway there with that and had a leaderboard page. As a consolation, when you do hit that end marker, that's what triggers the map to switch from 'in progress' to publish. The idea was to have you create a map, and then you had to race it to prove it worked, post the first time, and publish it to the world. :)
Thanks for taking the time to check us out. I added some more notes and I'm putting together the video to help explain the project a little more. I hope that will help. Thanks.