settle the score (with grenades)
works on most browsers. works best with browsers that have support for websockets
express, ejs, the facebook_connect API, twitter’s API, html5boilerplate, socket.io
Voting is now closed.


(3)
emckean
chrismatthieuDidn’t see anyone else on the game. It was pretty sweet to move the avatar and throw grenades. | |||
Just a fun game. I think it’s hard to complete something like that in 48h, but still I like the idea, and I believe that if idea develops, I would play it with pleasure (at least get rid of errors and work a bit on movement physics) | |||
Funny. Kinda fun but the controls are a bit awkward. Who doesn’t like blowing friends up? | |||
therazorbladeBut nothing happens… What’s the login for if you are not actually using Twitter/Facebook (or even verifying)? Player movement are clumsy and too fast, doesn’t work on FF (can’t start), can walk off screen, and again, no one dies… | |||
Game’s nice looking and seems like it could be fun but moving was very, very sporadic and difficult to get the hang of. I felt like there was no way to move slowly or only a short distance. After a few minutes, there were three copies of me on the screen, only one of them mobile, but all of them throwing grenades randomly and continuously. This actually made it more fun because no one else was around. :) (Latest Chrome on latest OS X.) | |||
ssorokaHas the potential to be fun, but so far is just pointless. Can’t do damage or collect points, no boundary detection, controls are hard to use and grenades don’t go where you click. Seems really unfinished. | |||
jeffreyThe idea for this game is much better than the execution. I appreciate the use of AWSD key-commands, but how to actually throw a grenade is a very complicated experience. I threw a number of them before I even sorta got the hang of how that mechanic works. | |||
Smooth player movement. Integrating my twitter icon is a nice touch. | |||
Throwing grenades: fun. At nobody: not so fun.