Multiplayer CTF game with node.js backend.
You have to click/tap on map to move your player. You can block another players by blocking their way. Goal is to carry enemy’s flag to the opposite end of field.
ATTENTION! Please run this game from Chrome in order to make full use of WebSockets.
underscore.js, backbone.js, socket.io, exspresso, everyauth, jQueryMobile
Voting is now closed.











(12)
purincessGreat job on completion. The design needs a little more work. | |||
mdp
therazorbladeThe basic game is pretty fun. Could use a bigger play area and maybe a few other game elements to make it more interesting. Are games time limited or end at some point with a winner? Really needs the ability to create private games and invite someone using a URI or some code. | |||
Thanks! Play area size is set in a variable, we could totally make it configureable in the future. There also is a feature to add objects to bump into, but we had no graphics and no time to test it :) The game ends when score limit is reached.
codepo8Couldn’t get it to work. I would have liked to see how it behaves with a lot of users | |||
Linode had some problems for a while. It might have been because of that. The implementation is complete and (as long as you have a modern browser) should work whenever the server is ok.
mdeNicely implemented. Design is a little rough, but it’s very playable. Good work. | |||
Linode machine went down for some reason. I could even log to manager couple of minutes ago. I restarted it, please try again.
ssorokaCould use a feature where the flag regenerates when someone scores. | |||
The flag does regenerate. It might have been a lag or something
jasonh
Hmm…the basic rules are there but it feels like it needs a lot of polishing.