Co-Founder, CTO of @mediocrelabs | Former Software Development Manager of @woot
Thank you for the evaluation. Sorry to hear the trouble you had with the Player's Room. It sounds we will need a through debugging there too.
You have a very valid point about latency. We tried to "fake" the feeling of no latency by applying your changes optimistically on your local board. This way only your opponent's moves suffer from latency. Unfortunately it can lead to a potential conflict situation, when both you and your opponent discovers the same pair within the latency window. This is resolved by awarding a point to the both of you, and indicating the fact by a half orange, half blue tile background.
So basically we designed the latency into the rules of the game, instead of fighting, and loosing against it.
Yes. We've to work on the ordering system more than this. We do support Markdown(GHF) in the comments.
The Main objective for this hackathon was to pair the Arduino Yun with a mobile device allowing the the Accelerometer to send data in real time to the mobile App.
I did include the bigger picture of this hackthon to get feedback this awesome hackathon community.
In the future, yes it will be a belt worn on the baby's diaper and will alarm the parents when the movement is out of ordinary ( could save a life from SIDS ) , and the ability to see how your baby is doing vs other babies.
Thanks!!! Appreciate the feedback.