Contestant on Team Us (as in "us" not "them").
Great capture the flag, top down implementation. Controls and aiming have to be extremely tight for this kind of game. There were points where hitting a stationary target felt frustrating.
I do quite a few screencasts/google hangout sessions. I can definitely see myself using this. Great idea.
Awesome, thanks! Love your NodeKick app!
Very well designed and complete. At points I found myself frantically clicking as opposed to using my memory to find the matching pair (stealing matches). I think there could be a lot of strategy involved in this game.
I tired pumping, saw my duck get a little larger. I clicked the attack button and then clicked another duck, but nothing happened. I tried variations of deploy and attack, but nothing happened. Help?
Great design! Could have used more interaction with other people in the rooms/site.
Would have been nice if the phone was used to keep a consistent tempo (and score was based on that as opposed to speed). Make you feel like a real conductor :-)
QR codes are painful. It would have been better to just have a tinyurl that I could type in. More time could have been invested in the gaming components as opposed to QR code implementations.
Lot's of good tech at work here (and it's appreciated). WebRTC, canvas, redis, and sockets. People forget how hard it is to even get something as "simple" as this working.
Love the design too :-) Did you know that the official spacejam website is still up? http://www2.warnerbros.com/spacejam/movie/jam.htm
Takes some patience to understand how to play. I know there was a limited amount of time, so it's a balancing act with completing the app vs adding an introductory/help interaction.
To help understand how to play, it would have been cool to be given a blank board and "make your own" puzzle. Just to see how the numbers change when you place a square.
Thanks so much. Yes we could have made it easier to understand without linking out to Wikipedia.
I read the instructions and was able to find the park and hire a designer. I traversed the map to figure out what to do next (clicked on a lot of the buildings), but couldn't figure out what to do next.
The game looks beautiful. The buildings sprites were all unique and the path finding algorithm you used on the player is quirky (in a good way). All very nice touches.
Is there a multi player aspect to this game?