Nathan has judged and participated in all of the node knockouts so far. He has helped companies like Learnboost, Storify and Pristmatic launch with nodejs. Has actively help evangelize node on a grassroots level by introducing/implementing node in more traditional companies. His latest endeavor was helping jumpcloud prepare for the launch at TechCrunch Disrupt this year.
Thank you for feedback! Tho room limit was set to 5 because my coworker is really into online games, and you usually play on teams of 5 ;D
We could open the limit up to 6, 7 or even 10, however we decided to set one in order to limit bandwidth use. And to answer your question, when a 6th person joins, Grwp will tell him that the group is full and will prompt him to create a new one.
We really appreciate your suggestions, log records and transcriptions will be added to the road map, as well as rising the limit at some point.
Thanks Nathan, I'm so happy you like the crazy idea of using git as a storage solution!
Thanks for the feedback, maybe we'll add a list of latest compositions.
"Game had some severe lag / choppiness for me on latest" That's very surprising :-( The game cranks out at 60 frames per second. Perhaps try again later? We tested the game on both chrome and safari and it was "buttery smooth". We've had some player have issues with websockets, but it was caused by them being behind a proxy.
"even get the controls to feel natural with just myself in the arena." I'll be online for the next few hours if you'd like to jump on and play an opponent. The control scheme is as follows: press the up arrow (or swipe up) to jump, while in the air you can press the left and right arrows (or swipe left/right) to do a downward kick. If you die, press the up arrow again to respawn your character.
"I really like how my character looked like heisenberg with that hat." We have 3 sprites, that are selected based on your twitter handle. Heisenberg (or XKCD's Black Hat Guy), Donatello (from the Ninja Turtles), and a character named "Dive". We wanted to do a character selection screen, but ran out of time.
"No special combos?" There are no combos. The depth of the game comes when players start thinking about spacing and how to bait opponents into attacking. There are a few other techniques like short hopping (where you jump, but very quickly press left or right to attack), which does an incredible job of getting into someone's head.
"How are the points calculated and do you ever actually die?" You get one point for every kill you make against an opponent. The game keeps a persisted score (associated with your twitter handle). We have quite a few players that have passed 1000 kills :-).
It's hard to do a real-time action game without having access to the UDP protocol when clients can be from anywhere in the world and latency can be so variable.
Thank you! Yes we're looking to show up graphs and more stats on player select screen and of course add more players! We'll also bring up a leagues which makes the game more interesting and users would come back to continue.
Fantastic idea. We'll look into it after the contest!
Thanks for the vote.
We wish we could implement that feature. As you said, time was an barrier. Anyway, We'll try to add it once we've stabilise the current feature set.
Thanks for the feedback! Hopefully we will see better Web Speech API support across browsers in the near future!